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Of course, the tilt's biggest use is during certain boss battles - where specific movements of the controller act as a mini-game mechanic to perform certain actions or defensive moves.
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What's more, the PS3 version of the game even includes Tilt Support that can be used as a supplement to dodge, grab, disarm opponents, or charge your abilities.
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It's surprisingly varied for a game of this type and offers a vast array of attacks thanks to the inclusion of "Attack, Smash, Throw, Block" and "Jump" buttons that can be strung together for combos or charged in conjunction with user-defined super power hotkeys.
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Despite our hang-ups with the heroes and some of their powers, Raven Software still managed to deliver with the combat engine itself. these folks don't exactly spring to mind when we think "Ultimate Alliance," especially when a number of high-profile heroes like Hulk, Namor, and the Sentry didn't make the cut. The final blow is that the playable character selection has some real stinkers in there too - Elektra, Blade, Ms. This problem is further amplified by the fact that specific characters aren't really needed to advance from stage to stage, which makes their powers feel even less important since you can pick whoever you want and keep on rolling. Each selectable character has eight different abilities to choose from and one Xtreme power, but you'll only ever need two or three main skills to get by (just keep powering them up and you'll be fine). As cool as the super power upgrades are, however, one of the biggest faults of the game is that the majority of them aren't really needed.
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It's a much deeper setup than what we had before in X-Men Legends, and it should give level grinders plenty to shoot for. Users can also find and attach special items for additional stat bonuses or improve three to four different costumes per hero for extra advancements (ex: Spider-Man has his traditional, symbiote, scarlet spider, and Stark outfits that have varying abilities). Though the system in Ultimate Alliance is a lot more simplistic than what you'd find in traditional games of the genre, it's still surprisingly flexible - offering players the ability to automatically allocate skill points to the powers of their choice if they don't want to do so manually. Still, the overarching account is worth the ride and since this is an RPG that's what matters.Īnother important aspect of any role-playing game is the inclusion of character upgrades. Our only real beef is that a healthy portion of the mid-level supporting characters show up with little motivation and "Because Doctor Doom told me to" stands out as a popular excuse. Cebulski certainly deserves credit for his impressive character juggling of more than 140 Marvel personalities, not the least of which includes such villains as Galactus, Doctor Doom, Ultron, Attuma, Mephisto, and plenty of others. Sure it's mostly done with in-game text and the occasional full-on cutscene, but there's still a lot to watch and it makes for a pretty decent narrative. What eventually separates Ultimate Alliance from the standard action genre, of course, is the fact that in-between all the punches, kicks, and explosions, there's a great deal of storytelling. In fact, Raven's favorite fallback is so close to the border between "pure actioner" and "action-RPG," that it's easy to argue its attachment to the former without much resistance. Dropping into a large but linear level, smashing a couple dozen minions, and fighting a super-powered boss or two are all par for the course.
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Now obviously, if you've played with the X-Men Legends series before, then Ultimate Alliance will look more than familiar to you - as it's the natural extension of that franchise. More importantly, though, it's a flawed but fun alterative to the PS3's otherwise sports and shooting-favored launch lineup. Developed with the mass market in mind, Raven Software's cross-system epic is an ideal introduction to the genre it has an emphasis on beat 'em up combat and easily upgradeable characters instead of an overly-complicated storyline or management-heavy advancements.
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Already released on multiple platforms (including the PSP and Xbox 360), Marvel: Ultimate Alliance has the distinction of being the PlayStation 3's first role-playing game.